Thursday, September 8, 2011
The ingame textures in The Legend of Zelda: Phantom Hourglass are understandably quite small, so when they get scaled up for a papercraft model, they aren't as sharp or crisp as the textures on more realistic games might be of course.
On most of Linebeck's parts, I like the effect though, but I felt the eyes just looked *too* pixelated, so I did smooth out those a bit.
Because instead of the "clump" hands I made 2.5D hands, I made some simple textures with nails for the separate fingers, and I also made the grin I gave him a bit sharper.
There's one more texture I want to change, namely the sea chart. The ingame sea charts work very well in the game (they're nice and clear) but they I don't think they'd look very nice compared to the artwork...
I've been using a LEGO Pirates treasure map (3068px9) as a temporary substitute, but for the final paper model, I want to make a sea chart that's a bit more like the artwork.
Monday, September 5, 2011
So I've test built Linebeck's body, and it went together okay, but I'm still thinking about making him a little bit bigger (he's about 16 cm tall now). I haven't decided yet, but since it's just a matter of adjusting the scale, it can wait. ;o)
To be honest, I really like the 2.5D hands, so I think I'll go with those instead of the original "clumps", they fit much better with the rest of the model.
There are several other things I'd like to change (round out the arms and legs a bit, change some shapes that just don't look right to me in the paper model etc.) so...