Sunday, May 31, 2009

Thursday, May 28, 2009

ZaL 90%

I'm nearing completion on the 3D work on ZaL (for now of course, who knows what I'll have to fix after the test build...

Only a few parts remain, and I'll leave it to you to figure out which ones... ;o)

As far as the head is concerned, I decided I'll try and see how the papercraft model looks without the collar (better, I think, but we'll see).

Another point of attention will be attaching the helmet to the head. My first idea is to not build the front of ZaL's head and make some tabs on the edges around the hole so you can glue on the helmet to cover up the hole.

Shouldn't be too hard. If it works.

Stay tuned!

Tuesday, May 26, 2009

Airhead ZaL...

Been working on ZaL's face, simplifying it a whole lot as you can see.

Still some tweaking to do concerning the texture mapping, but I think in the end the paper will allow this simplified form to be shaped quite nicely into a nice head, but we'll see... ;o)

Saturday, May 23, 2009

The legend of Zelda: Cremia's wagon

Here's Cremia's wagon to go with the Romani Ranch mule I made recently. And before anybody asks: I glued the front of the wagon together a little differently from in the game. ;o)

Have fun building!

Friday, May 22, 2009

Pirate Link

Busy busy, the past few days... But I did find some time to start work on ZaL's head.

As you can see, it's still far from finished though (need to give ZaL his eye back, for one... ;o)

Stay tuned!

Tuesday, May 19, 2009

More legs

Because of all the changes I made on the legs, I knew the texture map would be pretty screwed up...

I was already anticipating hours of work trying to fix the warped leg paddings when I would apply them as textures onto the legs... But luckily, remapping the new textures didn't give me much problems this time!

In the above image, I already quickly did one of the legs, and although I still need to tweak it just a little bit, I think making the leg paddings textures instead of actual seperate parts was a very good choice!

Sunday, May 17, 2009

ZaL in tights

Back to work on ZaL, more specifically, on his legs, as you can see.

I simplified them a whole lot (the original ones are on the right), since they'll be much easier to build this way, and most of them will be hidden underneath ZaL's man-skirt anyway. ;o)

I think I will include the "leg pads" on his upper legs, but I will try to make them as textures, and see how that turns out first instead of making them as seperate parts again.

Stay tuned! ;o)

Wednesday, May 13, 2009

Romani Ranch mule

Despite all the SLMs (smooth look models) that I've been making (and working on... ;o) recently, I absolutely love the polygonal look of "older" computer games, like the classic Tomb Raiders and the N64 Zeldas.

So I plan to make *lots* more paper models from those games, starting with this Zelda mule from Majora's Mask!
Have fun building!

Sunday, May 10, 2009

Webpoll: which do you like best?

My old website used to feature a small webpoll, asking you which of my models you like best. I didn't include it on my new website, but I found that it was still active, so I'll put it here on my weblog.

The dropdown list was getting quite long, so I grouped some of them together (AW units, N64 models, classic and next gen TR models...) so choose which fits best and don't forget to leave a comment! ;o)

Saturday, May 9, 2009

Flippers round 2

Or rather, more like something close to round 18¾...

I realized the flippers could really be simplified a whole lot to make ZaL much more fun to build, but the heel part was giving me trouble... My first attempt was probably okay, but I didn't really like the overlapping parts. Sometimes the effect works, but my gut feeling told me "not this time"...

So I decided to clear my mind a bit, and I think the new method I came up with will probably look a lot better in paper form (and will probably also be more intuitive to build ;o)

The only difference between 2 and 3, is that the overlapping heel is flat in the second try, and angled in the final model. It's a small detail, but it makes a big difference I think.

Stay tuned for more!

Wednesday, May 6, 2009

Zora armor Link man-skirt

After finishing Link's upper body, I started working on his lower half, mainly the bottom part of the chainmail tunic for now.

It has layers of armor, and I tried out a couple of things to remodel them, before finally coming up with these two options.

In the option on the left, I made the armor pieces part of the chainmail tunic, meaning that in the paper model, they will also become part of the same piece.

On the right, you can see an option where the armor pieces are seperate pieces, for an added layered effect.

Sunday, May 3, 2009

Taking my mind off of flippers

*Finally* an update on Zora armor Link...

Got started on the torso and shoulders as you can see, to take my mind off of flippers a bit. ;o)

Stay tuned!