Unreal is already a lot more detailed, but of course compared to modern FPS games they are both still extremely low-poly of course. I didn't really change much on Prisoner's 849 head except the ponytail, because in the game model, it isn't actually attached to the rest of the head - so it wouldn't be attached in the papercraft either if you leave it this way.
And maybe you remember last time I already told about Prisoner 849's hands, which were already made in 2.5D so he could actually grab and hold things - like weapons. 🔫
In fact there are 10 different weapons to find and choose from in Unreal; I ended up choosing the ASMD Shock Rifle, because it has a nice pistol grip for Prisoner 849 to grab onto with his 2.5 hand, and because it is a two-handed weapon, he can have a nice pose like Quakeguy. 😋
All in all, the remodelling is going pretty well, but of course I'll only know if the digital 3D model will make a nice papercraft after a test build, which is probably what I'll do next.
Stay tuned!
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