Sunday, November 30, 2008
Friday, November 28, 2008
Thursday, November 27, 2008
Wednesday, November 26, 2008
"Butt jointing" is again a very simple (and time consuming) technique for glueing together the parts of a papercraft model.
Normally, you use glue tabs to glue one piece on top of the other, and you will get a ridge because of the thickness of the paper (these ridges are also the cause of the white lines I told you about in my edge coloring tutorial).
With butt joints, the parts themselves don't have glue tabs, but instead, a seperate strip of paper that you glue underneath the parts acts as a seperate glue tab. That way, you can "butt" the edges together. And because there is no overlap, the seam will be flat and you won't get a ridge.
This technique is most often used on airplane fuselages, or space rockets, or submarines, with larger, tube-like parts. I don't think I'll be using it on my new Ganondorf model, though... ;o)
(if you can't understand the computer voice in the video, you can download the script I used here)
Monday, November 24, 2008
I'm not sure if that's a good idea, because although it's an N64 model, it still requires more than average fixing on the model (and I really wanted to do something simple after Alice...)
The thing is, I'm probably going to make it even worse, because I don't really like the "oh look at me! I'm floating in mid-air!" thing. It's cool for intimidating your enemies, but that totally looses its awesomness when you're just 20 cm tall and made out of paper.
Perhaps I'll change his pose some more, but I'll keep you guys updated on that. First I'll have to play some Ocarina of Time to get in just the right mood.
No wonder my papercraft projects take so long. Goht will have to wait again...
Sunday, November 23, 2008
Advance Wars units are always good for me to do on the side, but for a main project I'm thinking something like a classic Tomb Raider model again, or an N64 model (which will probably mean a Legend of Zelda model).
Saturday, November 22, 2008
1) New papercraft project
It all started two months ago, when I announced a "new secret project" I would be working on. The announcement video was a first, small clue: the words are riddling and appearing and disappearing much like the Cheshire cat from Alice in Wonderland likes to do.
The second clue was rather easy to find and unciphered quickly by Adr1_Link in my Shoutbox: the first letters of each paragraph on this post spelled out the name "ALICE" as you can see here:
3) The music box
The next clue was the music that would play if you clicked the "Play" button that I put on my weblog for just this occasion. It's the music box that's also in the American McGee's Alice game trailer. I was planning to use it as the background music in my release video as well, but in the end I decided to use an even more eerie, lone music box... ;o)
4) Alice: The Movie
The "ALICE"-clue was quickly spotted by several people (even though they were not 100% sure of course ;o) I think it's because "Alice" is such a common word/name that most people instantly recognize the combination of letters.
I decided to test that theory, by repeating the same trick only this time with a "not so common" name: Mia Wasikowska, who will play the lead role in Tim Burton's Alice in Wonderland movie. And sure enough, this time it was a bit more difficult to spot.
(I'm sure that would it have been Sarah Michelle Gellar to play the part of Alice, "Buffy" would have been far easier to spot again ;o)
5) Gothic swirls
Most of you probably didn't even know this was a clue. On this post, I didn't really have a suitable image to post, so I decided to post an image of a Victorian scroll (those ornate, swirly designs).
American McGee's Alice has a real gothic theme, and gothic versions of these kinds of designs are used in the logo and in the box art and the corner brushes in the instruction booklet for instance.
6) "Follow the white rabbit."
The new clue that I gave away in this post, was indeed the "white rabbit girl" ("Dujour", played by Ada Nicodemou) from one of the opening scenes in "The Matrix" as Servotron pointed out in the comments. ;o)
I don't have to explain the connection between Alice and white rabbits, do I..? ;o)
7) Mind games
I guess you can call this a "clue" as well. This particular optical illusion kind of reminded me of a chess board, and the mind trick fits the weirdness of Wonderland where nothing is as it seems. ;o)
8) The final clue
The final clue I gave away shortly before the release: I changed the music box music to a distorted voice, saying something like "seotajnin ot noos gnimoc, ecilA". If you play it backwards at double speed, you will hear this. ;o)
As you can see, I made it much too easy for you guys, as several people guessed right quite quickly. But at least I got to fool some of you. ;o)
Friday, November 21, 2008
That's right, as you might have already guessed, my secret project was American McGee's Alice. I have been wanting to make this for years now, but somehow I kept making other paper models first...
When the game first came out, I really liked the dark tone of the game, and when I started papercrafting I came across the Alice model from Nikomi Zosui (Alice isn't available, but the White King is) and decided I would make one as well. Later, Killer094 had the same idea and so did Pixel-Kakashi (although I don't know if his is finished yet or if he's even still working on it..?)
But I never mind doing models that already exist, because I always have my own ideas. In this case, I wanted Alice to have a kind of mischievous look, pretending to be the good little girl from the Lewis Carroll's books, while hiding a big knife behind her back (well, not exactly hiding... ;o) so I came up with the pose she's in now.
The other things were just ideas on how to build the model: the shoulders were a big issue, because they were intersecting with other parts. At first I tried to cut away the shape of the shoulders from the arms and torso, but that looked "not so good"... So in the end, I completely re-modeled them in a way that I found quite easy to make actually!
While I was making this model, I liked the level of detail I was able to maintain, and I thought it would be a shame to not make the hands that detailed as well. Ironically, on models that already have 10 seperate fingers, I usually end up doing a lot of work making the hands easier to build, and on models that already have simplified hands (like this one) I end up making the seperate fingers myself... ;o)
As with many (old) games, to save computing memory, parts that you don't get to see, don't exist: meaning Alice didn't have a "bum". ;o) But because I didn't like the idea of having to glue the legs to her dress, I decided to make one. Of course I had to do lots of research to what kind of undergarments a girl like Alice would wear ;o) Bloomers and striped socks seemed appropriate. ;o)
The face/head always needs a lot of work, and this was no exception. I had some experience of course, and I'm quite happy with how it turned out. I had to change the texture because I wanted Alice to have a mischievous smile, and I don't think she ever smiles in the game... ;o)
And speaking of textures: the textures from the game were quite dark, and I didn't really like that. I made Alice's skin paler, (suits the whole goth theme I think) and I made the blue of her dress brighter. The white was *just* right for my taste, so I left that as it was.
And yes, I omitted the little skull on the back of Alice's dress: it was in the way of the arms, and it didn't really add a lot of extras to the model.
But enough chatter: you just want to download and build the model!
Thursday, November 20, 2008
Wednesday, November 19, 2008
Tuesday, November 18, 2008
Sunday, November 16, 2008
Saturday, November 15, 2008
Although that forum was the first place where I asked around, it looks like I only got their attention when I posted about it on my weblog here. ;o)
It's a very basic, but also very time consuming technique, so I don't normally use it. But I'm planning on doing so on this particular model, to see how it turns out.
And judging by the simple model I made for this video, it will turn out quite awesome and well worth it. ;o)
The voice is a computer voice. If you have trouble understanding it, you can download the script I used here.
Friday, November 14, 2008
Thursday, November 13, 2008
Wednesday, November 12, 2008
(It will probably make more sense when you have the pieces in front of you)
Tuesday, November 11, 2008
The "Airwolf" helicopter from the show is a modified Bell-222, and William Aldridge has made a paper model of it. It's a very different model than Hisato Shimada's Bell-222, but it is also quite challenging. And of course this one is textured to match the "Airwolf" from the TV series!
Monday, November 10, 2008
It is available from Mood Indy. The "Instructions" link will take you to a different weblog, which does have an "English Here" link, but it messes up the pictures (at least it did for me). So it's best to just click the two links next to the picture at the top, and navigate through the different pages in Japanese.
Sunday, November 9, 2008
So far everything is going better than I expected! But I do think that I will make the final model a little bigger than the test build, though. She is turning out smaller than I thought. I'm thinking "Rikku-sized" would be a very doable scale for this build.
But that's not really a problem: making it bigger should only make things easier. ;o)
Saturday, November 8, 2008
I already have most parts unfolded properly now, certainly enough to start the final test building... ;o) The model's textures are a plain green in the screencap, because I find it a bit easier to see what I'm doing in Pepakura that way.
So there you have it, that's the status of The Project for today.
Friday, November 7, 2008
There are two paper models on the company's website, a simple multipurpose 1 box cabin Caliber snowmobile, but also a much more detailed Deer Forte 370 ski slope maintenance vehicle.
On the download page for that one, you'll find links for the instructions, parts and a seperate PDF to be printed (or traced) on a transparant sheet. The bottom links are for the same instructions and parts, only broken down into smaller files.
- download Ohara multipurpose 1 box cabin Caliber snowmobile
- download Ohara Dear Forte 370 ski slope maintenance vehicle
Wednesday, November 5, 2008
Monday, November 3, 2008
Sunday, November 2, 2008
- download Piotr Koper's Caterpillar P-5000 powerloader
- see morph's build thread at Le Forum en Papier