Saturday, March 28, 2020

Why I had to redirect the about 560 download links on my papercraft webpage (or: please let me know if you find any broken or faulty links ;o)

Above are just some of the 196 free papercrafts that I have for download on my papercraft webpage:

Most of them have:

  • A finished picture,
  • A parts file
  • An instructions file

(Except for my early ones, that don't have separate instructions, and some that have extra alternative or optional parts, and some featured models like repaints done by others).

So when my internet provider announced a while back that they will be closing the free webspace for their customers on April 1st (I don't think it's an April Fool's joke...? 😁) that meant I had to spend the last few days transferring the files that were on there to my Google Drive, and redirect the about 560 download links on my papercraft webpage...

So... although I did my best, you can imagine that I could have made some mistakes, so please:
let me know on if you find any broken or faulty links! 😊

Have fun building!

Tuesday, March 24, 2020

Free papercraft Grim Fandango Manny Calavera release!

As a mix between the original 1998 Grim Fandango game model and the 2015 remastered textures, paper Manny turned out really nice!

Download free Grim Fandango Manny Calavera papercraft:

Have fun building!

Saturday, March 21, 2020

Right this way please... (papercraft Manny WIP)

Now with head! (well, skull actually of course... 💀)

So my final papercraft Manny is built! And I've already started the instructions, so if all goes well I can release him soon. Stay tuned!

Free papercraft 1950's Cemedine advertising car (until March 31st 2020...?)

Although I'd like for my papercraft weblog to become more the "Work In Progress" blog for my own original papercrafts that I originally created it for, you know me, I simply can not resist when a company creates a free papercraft to download from their website*...

And I have to share it now, because it might only be available until March 31st 2020 if I interpret Google Translate's results correctly...?

So why take the chance, just get this papercraft 1950's advertising car for the Cemedine adhesive manufacturing company now! (coincidentally, they recommend using the Cemedine quick-drying woodworking glue 😉)

Download + build your own free papercraft 1950's Cemedine advertising car (by Hamada Yoshiaki on Cemedine):

(download instructions: click the template previews on Cemedine's webpage for the PDF file)

* There's actually an intriguing story about how this papercraft came to be: Google Translate link

Friday, March 20, 2020

free papercraft Thanadol Class super ferry

In case you didn't know already from the previous posts, Thanadol really likes making papercraft ships! 🚢🙂

He showed me his newest papercraft ferry to share with you again; and it's a special one, because this time you can make your own "Thanadol Class super ferry" in a scale of 1:1100 and you can name it the MV Thanadol after Thanadol himself or the MV Larry, after Larry from Ceb's Model Ferries!

Download + build your own free papercraft Thanadol Class super ferry (by Thanadol):

Thursday, March 19, 2020

Grim Fandango papercraft Manny final build

As you can see, I managed to get all of Manny's papercraft parts on just three sheets in a more or less logical (to me... 😇) fashion. Manny is not a very complex model, and with one or two exceptions he's pretty much just a collection of boxy pieces. 😊

I'm usually a bit ahead of my blogposts with my Works In Progress, and I already built most of the final paper Manny! It goes to show how much of a difference edge-coloring (and of course just some extra care in general as well) can make on a papercraft, especially one with darker colors. 🙂

Stay tuned for the finished paper Manny and the release!

Saturday, March 14, 2020

Grim Fandango papercraft Manny test build

So I already started the test build (and finished it 😉) of Manny from the last post. As I explained then, this is by no means the only or even best way of turning Manny into a papercraft of course! But although this is just a quick and messy test build, and I actually somehow (again) messed up the printing scale so he actually turned out smaller than I intended (18 cm, but I will make him a bit bigger) I'm pretty happy with the way he turned out. 👍

Manny is not a very hi-poly, detailed game model of course, but you guys probably know by now that I actually really like that look. From my previous Leon papercraft for example you can see that it is definitely possible to make smoother papercrafts, but this blocky style looks really good as a papercraft!

The hands went together very well too, even though they too were smaller than intended of course; Manny's scythe balances well in his one hand (I always try not to have to glue it on) and Manny's cigarette in the other, so so far so good. 😇 Stay tuned!

Tuesday, March 10, 2020

Remodelling Grim Fandango's Manny's skeletal hands for a papercraft

Another thing that needed attention on digital Manny to be able to make him into a paper Manny were his hands.

Manny being a skeleton💀, his fingers are just bones so they need to be quite thin. As you can see in the original model, they just used two small flat rectangles in a cross-shape to give them the appearance of being 3D fingers while keeping the polycount down for such tiny parts of the model.

Although you could really do the same with paper pieces, it would be pretty tricky because the parts would be so small already, and then you'd have to cut into them even more to slide the second part in, and how would you then attach the cross-shaped fingers to the hand without them easily falling off... I thought about remaking the fingers as tiny tubes, but again, the fingers will probably be so small on the paper model that it would be very difficult to do a decent job of assembling and gluing everything together.

So in the end, I decided to make the fingers really 2D; I feel its fits the simple nature of Grim Fandango's 90's 3D style and this way I can plan the paper hand to be easy enough to build and plenty strong for this papercraft.

For the same reason, I decided to close off Manny's sleeve instead of showing his radial and ulna bones. Trying to make a paper model with those pieces would only complicate things while not really adding anything that interesting to a paper model of Manny in his suit. 🦴

I hope this shows that there is no right or wrong in making a papercraft model: I rarely keep a video game model as it is, while others want to keep all the extra detail in. The great thing about making your own paper model, is that it's all about the way you like it: have fun! 🙂

Saturday, March 7, 2020

The thing with papercrafts from video game models... (Manny WIP)

Is it easier to make a papercraft from a video game model? Well it gives you a good head start! And you can make it look as if the paper model jumped directly from the video game onto your desk! Well... sorta.

Because you will probably have to remodel it; the main issue with video game models, is that especially around their joints and limbs, they have no issues with collisions, sliding their shoulder and elbows into their arms and torso for example... A lot of the work on the 3D model for papercraft is fixing these collisions, but that's really not as difficult as it sounds!

Since you're not making a model for a video game that needs to move in a realistic way but for a static papercraft, you can just treat it as a still statue and connect all the joints in a way that just looks nice to you and that seems simple enough to assemble in paper (and of course you can always test build that 😉). More often than not, this will mess up the texture mapping though, so that's another issue that you create then and need to fix. 😛

And speaking of textures: remember how I could only find a gray version of Manny's shoes while the textures from the original version were brown? I decided to fix that too, even though as you can see it's not that big of a change because they're quite dark (but for some reason it stuck in my head that it was really important 😝).

  Stay tuned for more updates!

Wednesday, March 4, 2020

Strike a pose Manny, any pose! not that one, another one!

With all that work capturing Manny in a nice pose from the game, to be honest I found him a bit stiff (some pun intended 😝) and I kinda really wanted him to have his scythe...

So I decided to create my own pose; and really, I did that just by rotating his arms and body and things a bit and moving them to get them in the right position, nothing fancy with rigging the skeleton (some pun... you know 😉) or anything.

I think he just looks a bit more interesting this way. Manny's 3D game model doesn't look too complicated really so I think he will make a really nice papercraft! As always, there are a few quirks, like his shoulders and elbows need to be remodelled so the paper parts will actually be connected together, but nothing I haven't done before on pretty much every video game character papercraft I made so far, so stay tuned to see me do it again... 😛

Saturday, February 29, 2020

How to R.I.P. (some pun intended) Manny from Grim Fandango (Remastered) as a base reference for a papercraft

I've actually been meaning to do a papercraft Manny for Halloween🎃 for many years, but I figured why wait and probably end up doing something different again...? 😝

And just like with my last few papercrafts, I also want to share how I extracted the 3D model that I'll be using as a base reference; maybe some of you might like to make your own papercrafts with Pepakura Designer too, although be aware that game models usually need a lot of work before they make a decent papercraft!

Grim Fandango is a really fun adventure game from LucasArts from 1998. The original game is difficult to get to work with modern systems (although there are special installers to do so). In 2015 it was specially Remastered for modern platforms by Double Fine Productions. Before the Remaster though, there was an unofficial fan project called Grim Fandango Deluxe, which also aimed to update the graphics using the ResidualVM interpreter for 3D LucasArts adventure games.

To make that fan project possible, these awesome fans had to create a plethora (¡Three Amigos! reference...) of tools to be able to edit Grim Fandango's original game files, and it's some of those tools that I used to get the 3D model as a basis for the new Manny Calavera papercraft I'm going to make! 💀

NOTE BEFOREHAND: I'm using the 2015 Remastered version of Grim Fandango from Steam as I don't have the original version, but I guess these tools should also work with the original version since that's what they were actually made for.

Extracting Manny's 3D model

- Step 1: So you need the game. If you're using the Remastered version from Steam like me (wait for a Steam sale period and it'll be only a few bucks for a great game!) you'll have to install it first to get the game files onto your computer.

- The 3D data for Grim Fandango is packed into .LAB data archives in the Grim Fandango Program Files installation folder (and on the game discs if you have the original version). Using the Resource File Creator and Dumper 1.1 by bgbennyboy: link you can unpack these .LAB files to view the actual files inside.

- For one character, you need matching .3do files (3D model meshes), .key files (animations), .mat files (textures) and .cmp files (colormap palettes that give the textures the correct colors). The character names on the .3do files are easy to recognize, but the filenames for the animations are usually abbreviated a bit; Manny's animations for example are named ma_something.key.

- You can Dump All the files in the .LAB archive to a folder and look through them then, or if you know what you're looking for you can Dump just the files you need one at a time. First for now, you need the .3do model and a matching .key animation.

- Now put the .3do model file and matching .key animation in a separate folder to make things a bit easier.

- Download the KEY3DO2DAE tool by Cervian as a binary from the bottom of Cervian's post in the ResidualVM forums: link and place the KEY3DO2DAE.exe executable in the same folder.

- KEY3DO2DAE works as a command line tool. Cervian explains how to use it in his forum post (complete with animated gifs 🙂) but you probably know I find it easier to just make a little batch script.

-Start by making a New Text Document in the folder with the .3do, .key and KEY3DO2DAE files and type the following in Notepad:
key3do2dae mannysuit.3do ma_smoke_loop.key
(replace mannysuit.3do and ma_smoke_loop.key with the names of the .3do and .key files you are using of course!)

- Then save the text file and change the file extension from .txt to .bat.

IMPORTANT NOTE: A lot of antivirus tools don't like .bat files and fanmade .exe files that they don't recognize, so you may need to tell your antivirus software to ignore the particular .bat file just created and the KEY3DO2DAE.exe file or they might be blocked from running (NEVER turn off your antivirus scanner completely of course, and also DON'T tell it to ignore all .bat files; just the one you just made yourself!)

- Now with all four files in the same folder (the .3do model file, the .key animation, the KEY3DO2DAE.exe tool and your .bat file) double-click the .bat you created file to run it.

- This will create a new folder with the same name as the .3do file you used. Inside that folder will be more folders, but the ma_smoke_loop.dae file (or named after whatever .key file you used in the .bat script) in the Animations folder is what you need next.

- Now import the .dae file from the Animations folder in Blender (or another 3D program that can open Collada .dae files with their animations of course). Zoom in and... that's probably not what you expected...

- However, if you slide the marker on the animation timeline bar at the bottom of the screen around a bit, Manny will spring to "life" (well you know what I mean 😉).

- There will probably be some small issues (that you can fix later on in a 3D program, like Manny's head being a bit too low here) but it should look much better already. Now you can export him as a Wavefront .obj in the pose you want for your papercraft.

- Now I like to use Metasequoia to do my 3D modelling for papercraft because its .mqo files work very well with Pepakura Designer which I use to unfold the 3D model later on, but you can use other 3D programs that you might be familiar with as well.

- In the Material Panel in Metasequoia (press Ctrl+M if you can't see it) you will see a list of the materials that are used on the 3D model and that you'll need to find and convert next.

(Alternatively, you can also open the .mtl file that Blender exported together with the .obj file in Notepad by changing the file extension from .mtl to .txt and then it will show the contents of the .mtl file as a plain Text Document).

Extracting Manny's textures (Remastered and original)

- If you want to use the Remastered textures (they have 16x16=256 as many pixels and therefor are much crisper than the original ones) you will need another tool by BennyBoy called DoubleFine Explorer 1.3.8: link

- Use the DoubleFine Explorer 1.3.8 to open the MATERIALS.lab file if you have the Remastered version. Find the textures you need for your characters (you can use the Search box in DoubleFine Explorer at the top if you want) and Save the Files As png images.

- You will probably notice that that some textures apparantly weren't Remastered though: m_bone, m_finger and m_wrist are really just white-ish squares with black lines, so I guess there wasn't much to remaster (I also used a greyish mc_heel.mat and mc_toe.mat for the shoes because I couldn't find the brown m_s_heel and m_s_toe among the Remastered textures?) You still need them of course, so you have to get them from the original textures.

- So again in the Resource File Creator and Dumper 1.1, this time look in the original .LAB files (NOT in the MATERIALS.LAB!) for the matching textures and Dump them like the other files before.

IMPORTANT NOTE: you will also need the matching .cmp colormap palette file, or the textures won't have the right colors! For mannysuit.3do, the color map palette file was called suit.cmp so make sure to look all over the original .LAB files to find the right one!

- Put the .mat files and the matching .cmp file (the Dumped .mat files might not show the .mat file extensions as you can see in my own example) in a separate folder to make things a bit easier again.

- Now you will need a tool to convert these .mat files to something that your 3D program can use. I used MatMaster 2.0 by Pete "The Hutt" Klassen: link.

- Click File > Batch Conversion, and then open the .mat Source Files you copied.

- You will probably see in the preview that the colours aren't really correct though, because that's why you need to load the matching .cmp colormap palette file!

- Once you've loaded the right .cmp colormap palete file, you can select a destination where you want the converted textures to be saved.

- Click Convert and the .mat files will be converted to .bmp bitmap files in the Destination folder (use this method for all the textures if you're using the original version instead of the Remastered version).

- Now you can assign the textures to the 3D model and finally Manny will look the way she is supposed to, and he can be used as a basis for a new papercraft.

Stay tuned! 🙂

Tools used:
- Resource File Creator and Dumper 1.1 by bgbennyboy:

- KEY3DO2DAE by Cervian: (download the binary file at the bottom of the first post)

- DoubleFine Explorer 1.3.8 by BennyBoy: (if you want to use the remastered textures)

- MatMaster 2.0 by Pete "The Hutt" Klassen: (to convert the original textures; originally for LucasArts' Jedi Knight)

Addendum: In case you're wondering about the difference between the original and the Remastered textures, I made this little comparison. Note that the original textures aren't the ones on the left; those are enlarged 16x to the size of the Remasted textures already. The original ones are the tiny ones at the top left...

Addendum 2: For convenience if you want to save this tutorial, I condensed all the steps into one image again:

Monday, February 24, 2020

Free toio core cube papercraft body kits

If you use the free black-and-white/colour-yourself papercraft delivery truck, bus, sports car and SUV with toio's core cube ("toio コア キューブ"), you can really drive them around your play city!

Download + build your own free papercraft toio cube body kit vehicles (by toio):

Cute free papercrafts from the ADD Drive computer class website

ADD Drive offers classes on learning to work with PC software; PC here stands for "Personal Computer" of course, although maybe it has a double meaning, seeing the free papercraft section on their website. 😊

Download + build your own free ADD papercrafts (by ADD Drive):

free papercraft 2020 dodecahedron calendar

"Dodeca-" is a prefix meaning "twelve-". I bet you learned about it in geometry class, and asked yourself "when am I ever going to use what I know about dodecahedra?"

Well, since a dodecahedron has 12 sides just like a year has 12 months, you can use it every day by making a calendar out of it! 📅

Download + build your own free papercraft 2020 dodecahedron calendar (by the Papercraft Post):

Saturday, February 22, 2020

Free papercraft Kingdom Hearts Leon / Final Fantasy Squall Leonheart!

It's a bit shocking that this is my first Kingdom Hearts papercraft release in almost 10 years...!? And at the same time this same paper model is the second Final Fantasy papercraft in a few months. That's Kingdom Hearts for you. 😊

Download free Kingdom Hearts Leon papercraft:


Have fun building!

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