So it's slowly but surely and I did some more work since last week, particularly on the arms and upperbody.
How far you go in remodelling a game model for a papercraft is always a personal choice I think: you can keep the 3D model almost exactly as it is, create a completely new 3D model only using the game model to get the proportions and pose right, or go anywhere in between of course.
I usually try making it somewhere in between, in this case in a style that fits with my earlier Quakeguy papercraft, but that also still looks like it came from the Unreal game of course. 🙂
Oh, and do you remember Quakeguy's 'hands'? They were simple 'blobs' that I changed so the papercraft would be able to hold his gun, but in Unreal the hands are already kind of 2.5D;
The palms are 3D already, but all those tiny finger pieces were probably still too much to handle with the gaming technology of 1998 (no joke: just look at your own hands and count all the pieces that make up your hand, and especially your fingers, realizing how thin and delicate they are!) ✋
So Unreal's solution was to keep the fingers as flat, 2D pieces (like the hands on the papercraft Link I made for my Epona & Link papercraft!)
Which is great, because with hands like those, papercraft Prisoner 849 should already be able to hold his gun eventually! 🙂
Stay tuned!
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