Saturday, June 25, 2022

Papercraft Master Chief WIP 2: 3D editing

Using the actual 3D game model as basis for a new papercraft model has some advantages:
  • You can make the papercraft model look just as if it looks in the game you like so much! 😀
  • already have a basis for a new papercraft model instead of having to start from scratch! 😜
But the model will almost always still need some work, simply because a digital 3D model is not the same as a papercraft model;
  1. I changed some parts just to make the papercraft a little nicer to build, with less small and tricky parts while the overall look won't change that much (that's really a personal choice though)
  2. But other parts will be really necessary to change, especially parts that "go through" each other like the lower and upper arms at the elbows; that's fine  in the digital game model, but it wouldn't be possible with paper in the real world, so you wouldn't be able to actual build the paper model in the end if you leave it like that...
...which would be a real shame of all our hard work!

Stay tuned!


  1. I really like these designing updates. When you edited the feet, how did you adjust the UV after the new faces were added?

    1. It always takes me a lot of time to explain, but since I'm showing a lot of 3D editing and the UV Map edit feature is a bit hidden in Metasequoia, I thought I'd make a post about it:

      The tool itself is pretty intuitive if you play around it a bit, so I hope the post and the images help a bit, have fun!


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