When you fight Koume & Kotake in the first stage of the Twinrova boss fight in Ocarina of Time, they're already in overdrive mode, meaning they have a more impressive haircut.I also really like their normal "granny-style" look though (which they also have in Majora's Mask) so while I'm at it, I will also make replacement heads. ;o)
Next time I will hopefully have unfolded all the parts that I fixed after the test build, so I can put them together with the other parts to make the templates and start the final build and instruction-making!
Stay tuned!
I've been fixing some stuff that I found during the test build, most noticeably the back end of the besoms of course. By bringing it back to a triangular shape and closing the open end kinda like an inverted pyramid, I think that after a few further adjustments, it will look much better than before!
And while I was contemplating on what would be a nice scale for Koume and Kotake, I was left wondering why not every game has a "big head" cheat mode?? ;o)
So I will remake those so that the open end will be closed, and I will probably get rid of the double layers as well, because it just doesn't work that well in this case I think...



