Kapitein Knoest is from before LEGO started to print the backside of torsos too, so there's only the front of the torso to texturize. ;o)
Creating a texture is actually very simple: a texture is nothing more than a 2D image that gets pasted onto the 3D model, so you can use any image editor you like to create one.
When re-creating an existing object, just like with the 3D model, you can scan the original, and use it as an underlying layer so you have a good guide to create all the shapes you need for Knoest's shirt.
After saving the image, you can load it into the 3D program, and apply it as a texture.
SketchUp has the Paint Bucket tool for this, which works very simple, but you usually have to position and scale it a bit to make it fit the 3D model properly (using the context menu after right-clicking on the texture).
I've always thought Knoest's shirt looks rather smart on him, doesn't it? ;o)
Stay tuned!
Yeap very cool.
ReplyDeleteI can't wait for the final designs! I've loved LEGOs for a very long time, so this project will definitely have a prominent space on my desk at school. Do you have an idea about the scale of the model?
ReplyDeleteThanks, I'm glad you like it!
ReplyDeleteI haven't made a final decision on the size yet, because I have to test build it first to see whether the parts won't be too small.
But I think if I make it about 30 cm tall, the parts should be big enough to handle, so that would mean he would be about 6 or 7 times as big as a real LEGO minifig.