I'll probably be at that point during the whole process, I'm always trying to find a better balance between the "looks" of a papercraft model, and how easy it is to assemble.
This usually means getting rid of *a lot* of the details of the game model, and re-making it a lot simpler.
A good texture (and Kingdom Hearts has those ;o) can compensate for a lot of this, but finding just the right balance is probably the most difficult (and definately the most time consuming) part, I think.
A good texture (and Kingdom Hearts has those ;o) can compensate for a lot of this, but finding just the right balance is probably the most difficult (and definately the most time consuming) part, I think.
Yess!
ReplyDeleteUpdates! :D
I know that models need simplification, though... I don't really like the simplified leg... I prefer how his right leg (left looking from viewer's perspective) looks! Don't simplify it that much, pleeeeaze... :D
True, like I said, finding a good balance between "looks" and "easiness" is a continuous process. I also like the folds and wrinkles on the right leg, but obviously it's a bit more work to build and requires a lot more folding. ;o)
ReplyDeleteBut even more: if you make several valley and mountain folds after one another, it can start acting like a harmonica if you're not careful, so the leg won't be stiff enough, and Cloud will suddenly have shorter legs in the final paper model. ;o)
But I don't think I'll leave the left leg as it is now (it's just a first, crude re-modelling to get the basic shape right ;o) I'll probably give it a few wrinkles like the right leg after I worked out a good way to do so.