The thing with making a paper model from
videogames, is that videogames weren't actually designed to be made into
papercraft models. ;o)
Parts that you don't really get to see in the game (like the side of the coffin against the tomb's wall) are often simply not drawn in the
3D model, but of course in a
paper model, you'll want to make a whole
coffin again! ;o)
Collisions* often occur with
character models (especially around the shoulders and hips and/or elbows and knees) but they're no problem in the
virtual world of a computer game.
In fact, it usually solves the problem of having to create an often difficult connection between the different parts!
These are things you have to be on the lookout for, though, because in a
paper model, parts can't collide of course, and they certainly can't be left
floating in thin air like the
roof of the tomb!
In order to be able to glue the parts together on the
paper model without problems later on, the parts need to be connected properly in the
3D model first.
Often
remodelling the parts is actually easier than trying to
fix what's already there, but like with so many things, everybody has their own ideas about that of course. ;o)
Stay tuned!
(*intersecting solids/shapes)