So last week I showed you how I remodelled the bottom half of the 3D video game model for my new Doomguy papercraft, and this week I've been working on the upper half. 😋
It's actually been quite a lot more work than for Quake- and Unrealguy, because the Doomguy game model seems to have a lot more collisions...
And also, even if he's from a later game than Unrealguy, the creators still used the "stump hands" like for Quakeguy, so I remodelled them again to be able to hold the Rocket Launcher.
(the Rocket Launcher incidentally being the last part I have to remodel of the game model for now to do a first test build to see if all the work so far turns out the way I hope 😉)
Stay tuned! 😊
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