Thursday, February 5, 2009

Show some leg

Some people were concerned about the amount of simplifying I did on the leg on the last update (it's nice to know you guys really care ;o)

But it was just a first start, and not the final finishing touches: it will probably change a few more times until I'm happy with it. In fact it already did. ;o)

As you can see, I also like the wrinkles and folds. ;o) But I want to work out a simple way to recreate them, because the game model's way would require a lot of awkward folding, which I'd rather like to avoid.

The little straps are part of the "problem": they're a seperate texture now, but I will edit the texture file so that they can be part of the legs themselves, and I don't have to make them seperate parts.

As for the shapes, I'm pretty happy for now. Until a test build tells me it doesn't work the way I imagined... ;o)

Stay tuned!

Tuesday, February 3, 2009

Cloud back on track

The most time consuming part of making a papercraft model, is trying out how something will look, and then deciding you're not completely happy with it...

I'll probably be at that point during the whole process, I'm always trying to find a better balance between the "looks" of a papercraft model, and how easy it is to assemble.

This usually means getting rid of *a lot* of the details of the game model, and re-making it a lot simpler.

A good texture (and Kingdom Hearts has those ;o) can compensate for a lot of this, but finding just the right balance is probably the most difficult (and definately the most time consuming) part, I think.
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