
Before I unfold a model in
Pepakura Designer, I always try to imagine how you would build it afterwards out of
paper.
That way, you can already spot a lot of things that simply
won't work in paper, but a lot of things are also simply personal preference (there is no set guide of rules for making a paper model the way
you want to of course! ;o)
Because
Pepakura Designer can only unfold what you feed it, if you want to change anything, you should do so in the 3D model first.
This was one obvious fix on the
Postman, for example: although in a virtual game world, it's okay to have his legs dangle underneath his pants like this, in a paper model, they can't be floating in air (on
young Link, I actually had to give him
boxershorts to have something to attach his legs to... ;o)
There are many more things that need a look at of course, so stay tuned!