Saturday, November 28, 2009

Now if only I didn't mess up the scale of the legs...

The hardest part of the head were the ears, but with some extra care they look pretty good!

The head, hair and cap went together easily, using the same "slit and tab" method I used on some of my other models.

(but you'll see what I mean when I finish the model and the instructions ;o)

Stay tuned!

Thursday, November 26, 2009

Alternatively

Sometimes you can use the paper to your advantage.

In this example, the corner of part B where the shoulder meets the torso is coming loose, because both the glueing tabs from part A and part C are underneath part B.

Because part B has to be curved, there is a lot of tension in it, causing the paper to rip itself loose (it wants to be flat again).

If you switch the glueing tab at the front so that the glueing tab is on part B and underneath part C, it will press against the backside of part C but will have nowhere to go, so it can't rip itself loose anymore.

Alternatively, you can also do a better job glueing the parts together. ;o)

Tuesday, November 24, 2009

"It's not a skirt...!"

It's just the bottom part of the tunic.
Some people wearing tunics can be a little sensitive about that distinction... ;o)

Stay tuned!

Sunday, November 22, 2009

One-legged Link

The pants and the boots went together pretty quickly, and I'm sure
Link's man-skirt will as well. ;o)

Stay tuned!

Saturday, November 21, 2009

Boot up!

Because I needed to know the exact height of the model in Pepakura Designer to make it in exactly the same scale as ZaL, I had to unfold the complete model once first (just the cap and the boots would have sufficed, but this was quicker than deleting the other parts first... ;o)

But to properly unfold the parts for the test build and final templates, I always make seperate files for the seperate (body)parts.

That way, it's much easier to see all the nooks and crannies of the 3D model, and you're not so overwhelmed by the work you have to do on one file. ;o)

Stay tuned!

Thursday, November 19, 2009

Tuesday, November 17, 2009