Saturday, September 13, 2008

Fierce Deity Link Pepakura

I finished re-making the head/hair/hands/hat, so Fierce Deity Link is ready to go into Pepakura. It's probably not a big surprise, but I decided to go for the "young Link style" with 3D hands, hair and ears, because I think it suits this project best.

There's a reason why the sword wasn't textured in the last update; something probably went wrong, because the texture looked *very* wrong... So I just made my own, and I think it looks okay now.

Unfolding Fierce Deity Link probably won't take too long (don't worry about the red lines, that's just how I make my paper models). But I don't think I'll be able to finish test building, fixing mistakes and making the templates and instructions this weekend as well. So again, it might be another week, or maybe even two.

Stay tuned!

greetz ninjatoes

Wednesday, September 10, 2008

Fierce Deity Link papercraft WIP update

I managed to re-model the parts on the legs and arms of Fierce Deity Link that were merged inside eachother, so I have just the hands and the head and cap left to do.

The reason why I paused for a moment on these parts, is that I'm debating wether I should continue experimenting making my models easier to build like I did on my adult Link riding Epona, or that I should just make Fierce Deity Link in the same style as my young Link.

I'm leaning ever so slightly towards making it more in young Link style, even if it is just a little more difficult to make. But I'll make sure to make up my mind before the weekend, so I can work on it then. ;o)

Stay tuned!

greetz ninjatoes

Monday, September 8, 2008

New work in progress: Fierce Deity Link

Everybody knows Fierce Deity Link is Link x cool=cool^2. But I found his standard resting pose a bit boring, and the combat animation I captured was better, but I didn't care much for the very uncool pose his left arm was in...

I also wanted him to look like he was ready to strike down an enemy, so I combined the battle animation with his standard pose so that the double helix sword is pointing up, instead of down.

Like all models that aren't specifically designed for papercraft, it needs all of the standard fixing, but because of my "cool pose" idea, I also need to re-model the parts where the lower arms of the first model now connect to the upper arms of the second model.

But I need to re-model the upper arms anyway, because in any pose besides the standard one the arms are all... weird, and inside his body. Great for 5th generation videogames, not so great for paper models...

And I need to model an ass, because N64 Link doesn't have one.

Stay tuned!

greetz ninjatoes

Sunday, September 7, 2008

400% T-Rex Trophy head

As you may have read in one of my previous posts (So... How big *is* a T-Rex skull??) my T-Rex Trophy model isn't quite scale 1:1. A paper enthustiast called Wildman has took it upon himself to try and achieve that goal of making a lifesized paper T-Rex head.

He hasn't quite reached that goal yet, but he did manage to make a 400% version. He enlarged the original parts, and added those in the blank spaces on the enlarged version, so you get two T-Rexes for the price of one!

He even mirrored the parts for the teeth so you can cut them out and glue them back-to-back, if you don't like to have the white backside showing (you can also do that with the original sized version of course).

He allowed me to share the files with you all, you can get them from his "hall of fame" listing on my website: T-Rex Trophy by Wildman

He is still going to try to make it even larger to share with a local school, and I hope he succeeds, because how awesome would it be to have a lifesized paper T-Rex head in one of the hallways at your school!? (answer: pretty awesome!!)

Have fun building!

greetz ninjatoes
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