Saturday, September 4, 2010

Break a leg?

I always like to unfold the model in a way that is more or less intuitive to assemble (well, in my sometimes warped mind anyway ;o)

For the same reason, I also try to keep parts that are supposed to be glued together, close together on the template, so you can usually easily see which parts belong together.

This will make it much easier for others to build, and it's well worth the not 100% efficient use of the sheets I think. ;o)

Because this will be a test build, besides seeing if everything fits together properly without too much trouble and looks good, it's also a good opportunity to play around with glueing tab placement, fold line colours... stuff like that.

Stay tuned!

Wednesday, September 1, 2010

The Postman's Hat

While Link never takes off his trademark green cap in Majora's Mask, the Postman doesn't wear his Postman's Hat when he's off-duty.

So while Link's cap is basically fused with his head (maybe that's the reason why Link cuts off the tip to stick his own, green cap through the hole? He simply can't take it off after all those adventures...! ;o) it makes sense that the Postman's Hat is removable.

I think I will leave it that way in the paper model. That way, by not building the backpack and the hat, you can also build the Running Man from Ocarina of Time. ;o)

Stay tuned!

Monday, August 30, 2010

Double jointed...?

Some of the things that you often need to fix when making a papercraft model of a videogame character, are the joints, like in the case of the Postman, the shoulders and the elbows.

In videogames, polygons often simply pass through eachother when the arm bends, but when those polygons will be made out of paper, they can't do that anymore of course.

This usually means you have to remodel these parts a bit, to create a more natural looking elbow and shoulder (well, for as far that's possible on a N64 era videogame character of course ;o)

Stay tuned for more updates!
Related Posts Plugin for WordPress, Blogger...