Tuesday, November 10, 2009

If the cap fits...

This is a good example of the differences between making a 3D model for a game, and making one for papercraft I think.

The rim of the cap is a little bit wider than the cap itself, which creates a nice effect that I'd like to keep.

In a game, you can just suffice with a hollow shell, but if you would try to make it into a papercraft model like that, you would have to make a very thin strip of paper with a lot of awkward valley folds...

In this case, I think it would be better to close the "rim part" of the cap and make it into a flat, closed disc, so that you can simply glue the cap itself on top of the flat surface.

I often use this method and although it works pretty good in many situations, when making a papercraft model it's up to you to figure out what those situations are. ;o)

Stay tuned!

8 comments:

  1. getting so close to the test build... im so excited!i hope theres a fingers crossed thing.. :fingerscrossed:

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  2. Haha, I don't think Blogspot allows emoticons in the comments... (?)

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  3. i like it. will you be makin his hair next? it looks hard to simplify.

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  4. Yep, his hair and face are the most difficult parts because they're so detailed...

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  5. your hard work comes cloesely to an end ;)

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  6. At least on this part, yes. ;o)

    Maybe I will have to fix a few things after unfolding and test building it a first time, but hopefully that won't be a lot. ;o)

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