Tuesday, November 10, 2009

If the cap fits...

This is a good example of the differences between making a 3D model for a game, and making one for papercraft I think.

The rim of the cap is a little bit wider than the cap itself, which creates a nice effect that I'd like to keep.

In a game, you can just suffice with a hollow shell, but if you would try to make it into a papercraft model like that, you would have to make a very thin strip of paper with a lot of awkward valley folds...

In this case, I think it would be better to close the "rim part" of the cap and make it into a flat, closed disc, so that you can simply glue the cap itself on top of the flat surface.

I often use this method and although it works pretty good in many situations, when making a papercraft model it's up to you to figure out what those situations are. ;o)

Stay tuned!


  1. getting so close to the test build... im so excited!i hope theres a fingers crossed thing.. :fingerscrossed:

  2. Haha, I don't think Blogspot allows emoticons in the comments... (?)

  3. i like it. will you be makin his hair next? it looks hard to simplify.

  4. Yep, his hair and face are the most difficult parts because they're so detailed...

  5. your hard work comes cloesely to an end ;)

  6. At least on this part, yes. ;o)

    Maybe I will have to fix a few things after unfolding and test building it a first time, but hopefully that won't be a lot. ;o)


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